Apple Xcode For Mac

  1. Mac Os Xcode
  2. Apple Xcode Guide
  3. Mac Install Xcode
You can make an app for iOS even if you’re on a PC running Windows 10.

Introducing Xcode 12. With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a. Learn about the key features available in Xcode, the integrated development environment for building apps for Mac, iPhone, iPad, Apple Watch, and Apple TV. For detailed information on updates in the latest released versions, including each beta release, see the Xcode Release Notes. When run on a Mac with Apple silicon, Xcode can test and debug iPhone and iPad apps as they run on macOS Additional features included in Xcode 12 Document tabs open any type of document in a lightweight editor tab, including logs, asset catalogs, and UI files.

I wish I had known this when I first started because I delayed myself for 3 years before biting the bullet and buying a Mac.

Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing, and debugging. The Xcode IDE combined with the Cocoa frameworks and Swift programming language make developing apps easier and more fun than ever. Overview Xcode consists of a suite of tools that developers use to build apps for Apple platforms. Use Xcode to manage your entire development workflow—from creating your app to testing, optimizing, and submitting it to the App Store.

Had I known about running Xcode on Windows or about the solutions below, I might’ve started building iPhone apps much earlier!

Rent a Mac

Before committing to buying a new Mac, you can actually “rent” one for development. You’ll remotely access the Mac and Xcode through your PC.

It’ll be like having the Mac desktop in a window on your Windows Desktop.

The really nice thing about this option is that the cost is really low and it’s the fastest option to get up and running.

If you decide that app development isn’t for you, you just cancel your plan.

1. MacStadium
These guys were featured in the recent Apple keynote when they introduced the updated Mac Mini! They have the newest Macs available.

(Use coupon code “CODEWITHCHRIS” for 50% off your first month. If you do, please let me know in the comments below. I’ll get a small kick back at no extra expense to you so thank you for supporting my site!)

If you go down this route for iOS app development, make sure you get my Xcode cheatsheet with references and keyboard shortcuts for Windows users.

There are a couple other companies that provide this service:

2. MacInCloud
This is the most well known service out of the three. You won’t have to install Xcode because it comes preinstalled. You can also do pay-as-you-go so it’s a pretty low commitment. Some people complain that it’s slow but you can try it out for yourself since it’s only about a buck an hour!

3. XcodeClub
XcodeClub is run by Daniel who is a passionate developer himself. From the reviews I see, the service is fast and friendly. The pricing is less flexible than MacInCloud and you’ll have to commit to at least a month.

Virtualize MacOS

If you’re a little more technically savvy, you can use virtualization software and run a “virtual Mac” on your PC.

The services above are essentially doing the same thing on their servers and then they charge you a fee to access the virtual machine.

By setting it up yourself on your own PC, you essentially cut the middle man out of the equation.

Unfortunately it does take a little bit of technical know-how to get this up and running.

The two most popular pieces of software to do virtualization are VirtualBox and VMWare Workstation.

You can download them below and then use Google to find a guide on how to install the latest MacOS (Mojave) with either VirtualBox or VMWare Workstation.

After that, spin up your new virtual Mac and download Xcode. This is as close as you’ll get to running actual Xcode on Windows!

4. VirtualBox
VirtualBox is open source software which means that it’s free. That probably explains why it’s a lot more popular than VMWare Workstation when it comes to running MacOS on your Windows machine!

5. VMWare Workstation
Unfortunately you’ll have to pay for this piece of software and at the time of this writing, a license costs about half the price of a brand new Mac Mini which is perfectly suitable for iOS app development. I would recommend you try VirtualBox first or try to buy a used Mac Mini.

Build a “Hackintosh”

You can also build a “Hackintosh” which is a PC that has been customized to run MacOS.

This requires the most effort out of all the options presented so far but it can work for someone who wants a separate physical computer running MacOS.

6. Hackintosh.com
A great resource for all things Hackintosh. The first How-To section contains links to a number of great tutorials for building your own Hackintosh and installing High Sierra.

7. Hackintosh Subreddit
I love looking for Reddit communities on anything that I’m interested in because there are always interesting conversations happening. Reddit provides a way to have a dialogue with like minded individuals, to get help and to help others!

8. Hackintosh Articles on 9to5mac.com
I included this link because it contains up to date news and articles for Hackintosh builds.

Third Party Solutions

Lastly, there are many third party solutions that you can use to do iOS development on Windows.

You won’t be using Xcode in these solutions but you’ll be able to generate an app that can run on iOS devices.

Check out these great Xcode alternatives:

9. React Native
Use JavaScript to build native mobile apps.

10. Xamarin
Use C# to build a mobile app that you can deploy natively to Android, iOS and Windows.

11. Appcelerator
Build native mobile apps using JavaScript.

12. PhoneGap
Build hybrid cross-platform mobile apps using HTML, CSS and JavaScript.

With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.

Designed for macOS Big Sur.

Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.

Document tabs.

Developer xcode downloadFor

The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.

Navigator font sizes.

The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.

Code completion streamlined.

A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.

Redesigned organizer.

An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.

SwiftUI

SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.

Mac Os Xcode

Universal app ready.

Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.

Updated automatically

When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.

Test multiple architectures.

On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.

Multiplatform template

Apple Xcode Guide

New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.

Improved auto-indentation

Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.

StoreKit testing

New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.

Get started.

Mac Install Xcode

Download Xcode 12 and use these resources to build apps for all Apple platforms.