The Resource.cfg file we are referring to for the installation of.package files, is an additional file you have to download and cannot be found in the game. After you get it, it must be placed in the Mods folder (My Documents/Electronic Arts/The Sims 3/Mods). Locate and Open Your Resource.cfg File After launching The Sims 4 and enabling mods in your game, locate the Mods folder for The Sims 4. The default path for your Sims 4 folder is located in your Documents folder. The Mods folder will generate inside the Sims 4 folder once you have launched the game with mods enabled.
- Sims 4 Mods Resource.cfg File
- Resource Cfg File Sims 3 Download
- Resource.cfg File Sims 4
- File Resource Cfg Cho The Sims 4
Custom Content and Mods play a large role in Sims 4 again. EA does offer unofficial support this time by providing a mods folder by default.
Despite of this, you’ll be using mods and custom content at your own risk
Below you’ll find answers to the most common questions.
Custom Content and mods as well as the tools are made by the Sims Community and are not verified by Maxis or EA. You’ll be using at your own risk
Be aware that mods/cc can get outdated with patches and need to be updated by the creator. Always keeps your mods uptodate.
What are Mods/Custom Content/Downloads ?
Mods und Custom Content (also called CC ) are content that is not created by EA/Maxis but by other players from the community. Sometimes they are also referred to as Downloads.
The terms are used sometimes used as synonyms but there’s a distinction between custom content and mods.
- Mods: Content that change the way the game works. These can be small changes from how the Sims behave autonomously to new traits and careers to monster mods like MC Command Center. In Sims 4 there’s two kinds of mods: Tuning/XML mods and Script mods
- Custom Content (CC): New objects, clothing, hair styles. Those can be either just recolors or patterns (swatches) or a completely new mesh. If you’re using recolors, make sure you also have the mesh that is needed for it.
- Houses and Sims: In game created houses and Sims aren’t custom content as such but they’re often also used in the term Downloads. Files of this kind do not belong into the Mods folder, they go in the Tray folder.
How do I install Mods/Downloads ?
Contrary to Sims 3, there’s no need to set up a modding framework for mods to work. Everything is already there.
Be aware that there are different kinds of mods/CC and that most files come as Zip or Rar file that needs to unpacked first. More details about that can be found in the section Which file formats exist ?
You can find the folder in DocumentsElectronic ArtsThe Sims 4Mods.
The folder also contains the necessary resource.cfg file.
The resource.cfg allows you up to 5 nested sub folders (exception: Script Mods). It’s a good idea to sort your mods/cc by creator/type/download page to keep an overview on what you have installed.
After copying the downloaded and unpacked files into the mods folder, make sure custom content is turned on in your game option in order for it to show up. Be aware that with every major patch, custom content is automatically turned off.
Which file formats exist ?
Sims 4 Mods Resource.cfg File
Sims 4 mods/cc are either package or ts4script files. Package files are XML tuning mods or CC and ts4script files are script mods (see more details below).
Package files unfortunately can’t be distinguish them from Sims 2 or Sims 3 package files. It’s important to always read the descriptions to make sure you don’t get a Sims 2 or 3 download. Those will mess up your game.
Most files you’ll find on the Internet are .rar, .zip or .7z files. Those are compressed files that need to be unpacked first to get to the package-file inside. Good programs that can help you are 7-zip (free) or WinRar (free demo version). .zip-files can also be decompressed with Windows in most cases.
Houses and Sims are another special case. They consist of several files that are all needed. I don’t want to go in to further details on these in this post since those go in the Tray folder. If you don’t download houses and Sims through the gallery, make sure the instructions given by the page you downloaded them from.
How to install Script Mods
Script Mods are a bit special since they need to be separately activated in your game. To do so, go to your Game Options and choose the tab Other. Make sure the Script Mods tagged.
Script Mods typically come with several files. Unzip them into a folder that directly goes into the mods folder and not nested sub-folders. A script mod usually consists of a minimum of 1 ts4script-file but can also have a package file and potentially some other types like log files. It’s best to keep them all together so you know which mod they belong to.
There are older mods that come as zip files but they are usually very old and should no longer be used.
As per Get Famous Patch of Nov 2018, all script mods prior to that date will need an update. Do not use older script mods as they will not work.
How can I find custom content in game ?
All custom content and mods will be listed in a window you see on startup. You can also check the list in your options where you can also decide to hide the window if you don’t want to see it on start up.
The list contains a list of non-script mods (package files) and script mods (ts4script files). Script mods can appear in both sections since many script mods can also have a package file.
Zip files can also appear on the list but will not be recognized by the game so always make sure to unpack them.
Custom Content is marked by a little wrench icon
What’s the difference between Default Replacement and Non-Default ?
Default replacement cc replaces an existing EA entry while non-default adds an extra one.
Non-Default |
Default Replacement |
[su_dividerstyle=”double” divider_color=”#13380b” link_color=”#13380b”]
Does custom content spread from the gallery ?
No. Custom content is not uploaded to the gallery and therefore you don’t need to be scared to get stuff you don’t want through it. If a custom content was used, it will show on the picture in the gallery but you won’t have it in your game unless you have installed the custom content yourself.
What tools are there ?
More tools can be found on the link list.
Where can I find good custom content ?
A good place to start looking is here: ModTheSims
More links can be found on the Link Page.
Can I merge package files ?
Yes, you can.
Sims4Studio allows you do do so easily: How to Merge Packages Using Sims 4 Studio
An older tutorial can be found here: Package Combining for TS4 recolors
Where can I find my user files ?
The user files can be found in the following folder: DocumentsElectronic ArtsThe Sims 4
It is important to backup this folder from time to time. If you run into issues you can rename the entire folder. The game will create a new folder. This way you can eliminate this folder as a source of your issue.
You may not have all the files/folders for some are only created when needed.
What meaning do the folders and files have ?
cache
This folder only contains files while the game is running and if you visit the gallery. It downloads pictures from the gallery. The content of the folder should be automatically deleted when you close the game. If it doesn’t you can delete it manually.
If you have any other files in here, then those are older and no longer needed. You can delete those
cachestr
Contains files related to the promotions and ads on the main menu. Can safely be deleted as the file will be recreated.
Contains the following files:
Resource Cfg File Sims 3 Download
- spotlight_xx-yy.package (xx-yy varies on your country/language)
cachewebkit
Only exists while the game is running. Crashing may make this folder stay behind. It can be safely deleted.
ConfigOverride
A folder that allows you to have your own game configuration files like Default.ini, GraphicsCards.sgr and GraphicsRules.sgr. These will overwrite the game standard files found in the installation folder.
More Details can be found here: Individually overwriting configuration files
Custom Music
Your music in mp3 format (unclear which form they need to have). You need to put the music files in one of the sub folders and not into the custom music folder directly.
You should have one sub folder per music station. If the folder has not been created yet, listen to the station in-game.
- Alternative
- Blues
- Classical
- Electronica
- Pop
- Sim Retro
- …
Backup this folder if you have custom music.
lotcachedata
This no longer exists. If you still have it, you can delete it.
Mods
Already existing folder for your mods and custom content.
Details see this: Custom Content and Mods
Backup this folder if you use custom content or mods
onlinethumbnailcache
Pictures that get downloaded when you click on Pack includes these items on the Game Pack Page from the main menu. These files can be safely deleted. They will be re-downloaded the next time you click on the button.
Recorded Videos
Your recorded videos.
Back this folder up.
SavedSimInfoData
This no longer exists. If you still have it, you can delete it.
saves
Your save games.
Contains the following files
- scratch –> only used while your playing. The folder is deleted once you close the game.
- lotthumbnail-<nummer>da-<Nummer>.thm (multiple)
- memory-<Nummer>.jpg (screen shots in jpg format)
- savegame-<Nummer>.sav
- zoneObjects-<Nummer>.sav (multiple)
SerialGUID–> This folder is no longer needed. You can delete it if you still have it.- Slot_<Nummer>.save (multiple) –> Current save game
- Slot_<Nummer>.save.ver0-4 —> The last 5 save games (backup)
More details can be found here: Save Games.
Backup this folder.
Resource.cfg File Sims 4
Screenshots
Screen shots as PNG.
Backup this folder.
Tray
The households/houses/rooms you have saved to the library. There are several files per library entry.
It’s good advice to move the households/houses/rooms you don’t use on a regular basis to an external drive for backup. It seems that too many files in this folder can lead to lags.
Backup this folder.
VideoCameraStates
Saved camera positions to save and restore via Hotkeys (unsupported, used at own risk)
Save Camera Position 1 – 5 Control + [5][6][7][8][9]Restore Camera Position 1 – 5 [5][6][7][8][9]Snap to Camera Position 1 – 5 Shift + [5][6][7][8][9]
Main folder
- avatarcache.package: Used for storing avatar images downloaded from the gallery to fix a Mac crashing issue (AHQ Thread).
- clientDB.package: Used for photography which was introduced with Get to Work. Only contains values while the game runs.
- Config.log: equal to DeviceConfig.log in Sims 3. Contains info on your System. Is recreated when deleted.
- ConnectionStatus.txt: File to diagnose connection issues. Used for troubleshooting. Not read by the game.
- EAWebKitCookies.txt: Stores cookies for the game embedded web browser. Created when you buy a game pack through the game or when connecting to Facebook.
- Events.ini: Cached data related to events. Will re-create when deleted
- GameVersion.txt: Current game version. Is only updated after starting the game game.
- lastCrash.txt: Log files for Crashes. Only readable by EA/Maxis. Can be safely deleted.
- lastException.txt, lastUIException.txt: Log files for Exceptions. Can give you some info if an error occurred in your game. Mostly hard to read. Can be safely deleted.
- localthumbcache.package: Cache file. Gets big fast. Recreates when deleted. Always delete this file after adding/removing CC and Mods.
- notify.glob: Used for global notifications that are not save game related such as the gallery notifications.
- Options.ini: Contains your game and graphic options set in the game. Save this file if you update your drivers and put it back after the update or all your Option settings will be lost because the game would reset it automatically. This file may also become corrupted. If you get any graphical or sound glitch, removing this file would restore the Options to ‘factory defaults’ and you can then re-tweak the options as you desire, again. Can be manually edited with any text editor before entering game if game crashes before you have a chance to enter.
- ReticulatedSplines: Cached data. Will re-create when deleted
- ReticulatedSplinesView: Keeps track of what purchases have been shown to the user on startup (i.e. the New items are available in game screens). Deleting this file will result in these being shown again on next launch.
- TrayDeletedItems: File that stores information which default EA items were deleted from the library. Delete this file if you want all of the default ones back.
- UserData.lock: Only used while the game is running.
- UserSettings.ini: Contains information which tutorial tips you have read, settings on your account and some UI settings on Sims and households.